In this tutorial task, you'll convert the simulation model into a power and free conveyor system. Power and free conveyor systems typically use a series of overhead trolleys that are propelled by dogs that continually move through the conveyor system. They are ideal for moving any type of load over large distances, differing elevation levels, and complex paths.
In this task, you'll learn how to make your conveyor system look and function more like a power and free system. When you're finished, your final simulation model should look similar to the following image:
The simulation you build in this lesson will not explicitly simulate the carriers in a power and free system. Carriers are the objects that latch onto the dogs of the power and free chain. Usually there are a fixed number of carriers in a system, and they loop around within it. The items that need to be moved in the system are loaded onto available carriers, which then take them to their desired destination.
Admittedly, not simulating the carriers in a power and free system can be justifiably considered a critical oversimplification. Varying the total number of carriers in a system, and their proper distribution, can have huge impacts on overall throughput. However, since the purpose of this tutorial is just to learn how to use FlexSim's power and free features, carriers will be left out. This simulation model will assume that carriers are available to pick up items when they are needed.
In FlexSim, enabling power and free operation for a given conveyor or conveyors essentially causes them to enforce fixed interval movement. This means that items will only move at points on the conveyor where simulated dogs are located. If you want to simulate carriers, simply make the items that are moved directly into the conveyor system be the carriers. Create a fixed number that enter when the simulation starts, and then loop them around the system. Then move other items (the "loads") into and out of those carriers at various points in the system, simulating the actual movement of value-added material through the system.
Power and free conveyor systems usually suspend large items from the underside of the conveyor. For that reason, you'll raise the height of the entire conveyor system in this step. You'll also remove the merge controller and add the conveyor motor object to the model. One of the advantages of power and free conveyor systems is they can usually be controlled with a single motor, so this single motor will power all the conveyors.
To make these changes to the 3D model:
2.00
for both the Start and End of
the conveyor.When you're finished, your model should look approximately like the following image:
In this simulation model, you want to divert the flow items to a specific conveyor for painting. Each flow item will be painted a specific color based on its item type.
Since the conveyor already sends items to a specific conveyor based on the value of the type label, you don't need to program that logic. Instead, you'll set the decision points in the middle of each conveyor to delay the item for 10 simulation seconds. At the end of this time, the flow item will change color, representing its paint job.
PaintStation
in the top box.10
.Color.byNumber(item.ProductType)
.Consider saving your simulation model.
Power and free conveyors usually have a thin width and occasionally are painted in bright colors. They also typically move at speeds that are slower than other conveyors because they tend to carry such heavy loads. In this step, you'll create a global conveyor type that has these properties and apply it to the conveyors in your system.
To create a power and free conveyor type:
PowerAndFree
in the top box.5.00
. Then click
the m/s link next to this box to open two menus. Click the
second menu and change it to meters per
minute.0.25
.When you're finished, your model should look approximately like the following image:
Most power and free conveyor systems are designed to carry heavy loads. In this step, you'll create a large flow item that will travel along the power and free conveyor system. Then you'll set the Source to add this type of flow item to the conveyor system. Since power and free systems tend to operate more slowly, you'll also set the source to release the flow items less frequently.
Lastly, you'll set the first decision point on the conveyor to translate this new flow item. The word translate in this context means to change the position of the flow item relative to the conveyor. In this case, you'll set the decision point to translate the flow item so that it travels underneath the conveyor, which is typical for power and free systems.
To make these modifications to the model:
1
. Change the
Y-size and Z-size to
1
as well.100
.-item.size.z
.0
.Run the simulation model and watch as large flow items slowly travel along the power and free conveyor to a painting station based on their item Type. Notice that lines move across each conveyor system in sync with the motor. These lines represent the movement of dogs throughout the power and free system.
Most power and free conveyors move at slow speeds because of the heavy loads they transport. For that reason, be aware that the following image is shown at a faster simulation run speed:
This concludes the conveyor tutorial. For a deeper discussion of how to use conveyors in FlexSim, consider reading the chapter about conveyors entitled Connecting 3D Object Flows.