Use the Travel activity to make a task executer (such as an Operator or Transporter) travel to a specific object (such as a fixed resource) in the 3D simulation model. If connected to a Travel Network, the task executer will use that network (such as AStar or Network Nodes) to travel to the specified object.
The Travel activity creates a travel task sequence and dispatches it to a task executer. Optionally, the task may be appended onto an already existing task sequence. See Create Task Sequence activity for more information.
The Travel activity only allows one connector out. See Adding and Connecting Activities for more information.
The following image shows properties for the Travel activity:
Each of these properties will be explained in the following sections.
Used to change the name of the activity. See Name for more information about this property.
The Font button opens a window to edit the activity's background color and font properties. See Font for more information about this property.
The Statistics button opens the activity's statistics window. See Statistics for more information about this property.
Use the Executer / Task Sequence box to determine which task executer or task sequence should receive the task. See Executer / Task Sequence for more information about this property.
Use the Destination box to set the location to which the task executer will travel. The destination should be an object in the 3D model.
If the Wait Until Complete box is checked, the token will be held in the activity until this task has been completed.