Storage.Object
Description
A storage object, with functionality and data for storing items in a 2-dimensional grid of bays, levels, and slots
Properties
bays | Accesses the object's bays as an array of Storage.Bays. |
Methods
areSlotLabelsEqual | Returns 1 if all slot label values are equal to each other or to a defined value, otherwise 0. |
getSlot | Gets a slot by its bay, level, and slot ID. |
Details
Storage.Object.bays
readonly bays
Description
Accesses the object's bays as an array of Storage.Bays.
Accessing the Number of Bays
You can access the number of bays with the following code.
current.bays.length
Accessing Bays by Rank
You can access an individual bay by rank with the following code.
current.bays[1] // first bay
current.bays[current.bays.length] // last bay
current.bays[i] // i-th bay
Bay Progression
Bays progress according the object's Bay Progression property. If the bay progression is X+, then current.bays[1] accesses the bay with the smallest x location in object coordinates. For example, this would be the left-most bay when facing a rack's pick face. If the bay progression is X-, then current.bays[1] accesses the bay with the largest x location in object coordinates. This would be the right-most bay when facing a rack from its pick face.
Storage.Object.areSlotLabelsEqual()
int areSlotLabelsEqual( string labelName ) |
int areSlotLabelsEqual( string labelName , Variant matchValue ) |
Parameters
labelName | The name of the target label for matching. |
matchValue | If this parameter is included, it will only return 1 if all slot labels match this value. |
Returns
int | If all slot label values match, then 1, otherwise 0. |
Description
Returns 1 if all slot label values are equal to each other or to a defined value, otherwise 0.
Storage.Object.getSlot()
Storage.Slot getSlot( Variant bayID , Variant levelID , Variant slotID ) |
Parameters
bayID | The ID of the bay. If the object does not have an Address Scheme, then the bay ID should be a number. Otherwise it may be a letter if the address scheme's bay identifier is a letter. |
levelID | The ID of the level. If the object does not have an Address Scheme, then the level ID should be a number. Otherwise it may be a letter if the address scheme's level identifier is a letter. |
slotID | The ID of the slot. If the object does not have an Address Scheme, then the slot ID should be a number. Otherwise it may be a letter if the address scheme's slot identifier is a letter. |
Returns
Storage.Slot | If the slot exists, the method returns that slot, otherwise NULL. |
Description
Gets a slot by its bay, level, and slot ID.
IDs are "mapped" in that they use the object's Start Bay/Level/Slot and Bay/Level/Slot Stride properties. For example, if an object has a start bay of 2, and a bay stride of 2, then passing 6 as bayID will retrieve the object's 3rd ranked bay (the 1st ranked bay is ID 2, the 2nd ranked bay is ID 4, the 3rd ranked bay is ID 6, etc.).
Example:
Storage.Item(item).assignedSlot = current.getSlot(item.BayID, item.LevelID, item.SlotID)
This code assigns an item to the slot addressed by the item's "BayID", "LevelID", and "SlotID" labels.
Example:
Storage.Item(item).assignedSlot = current.getSlot(5, "A", 2)
This code assigns an item to the slot addressed by bayID 5, levelID "A", and slotID 2.