When you hear the term port, you might typically think of a docking station where freighter ships load and unload a shipment of goods. That's actually very similar to how ports function in FlexSim.
In FlexSim, a port is a point on an object where flow items can be transferred from one object to another. A port connection is the connection between ports on two different objects. Ports create relationships between objects that allow them to communicate with each other and exchange flow items.
The biggest advantage of using port connections is that they are quick and easy to create. Ports also have fairly straight-forward flow logic, which makes it easy for new users to understand how they work.
However, if you want to create complicated, many-to-many flows between objects or if you want to create your own custom flow logic, it might be better to use lists or Process Flow. That being said, it's still beneficial to have a good understanding of how ports work because they form a good foundation for understanding flow logic in general.
The rest of the sections in this topic will discuss the key concepts you will need in order to understand how ports function.
You will need to use different types of port connections depending on the kinds of objects you're connecting, such as whether you're connecting fixed resources or task executers. (See Types of 3D Objects for more information about these terms.)
The two most common types of port connections are input/output and center port connections. The following sections explain the difference between these types of port connections.
Input/output ports are the most common types of port connections. These ports are usually used to connect two fixed resources together so that they can exchange flow items. The output port of an upstream object is connected to the input port of a downstream object. An output port is where the flow item exits the object and an input port is where the flow item enters the object.
Input/output ports are graphically represented as a small red or green triangle. Input ports will look like an arrow pointing in toward the object. Output ports will look like an arrow pointing away from the object.
Center ports are usually used to connect task executers to fixed resources, but they can connect any two objects that need to reference each other. When the center ports of two objects are connected, it creates an abstract reference point between those two objects. Center ports enable objects to communicate or interact in complex ways:
In FlexSim, center ports are graphically represented as a red square:
You need to understand how ports are ranked in FlexSim if you want to use ports to create certain types of flows such as round robin, random, conditional, etc. See Common Types of Flows for more information.
Every time you create a port connection between two objects, FlexSim automatically assigns a rank to that connection. The first port connection you make will have a rank of 1, the second will have a rank of 2, etc.
For example, the queue in the following image has three output ports. The output port going to Processor1 is ranked 1, the output port to Processor2 is ranked 2, and the output port to Processor3 is ranked 3. Notice that the output ports are visually arranged on the queue according to their ranking order:
You could also view the port rankings by double-clicking the queue to open its properties window. On the General tab in the Ports group, click the Output Ports to view the rankings:
See Changing Port Rankings for more information.
Another important concept you should understand about ports is how to know when a port is open or closed and why. Simply put, an open port is ready to push or pull flow items. A closed port is not ready to push or pull flow items. During a simulation run, open ports are green and red ports are closed:
In the example in the previous image, the first processor's input port is closed because it is processing a flow item and cannot accept any more items. The second processor's input port is open because it is available to process flow items.