RailWorks Processflow Tasks

RailWorks Processflow

RailWorks objects use some information provided by the user to work, trains need to know what their next destination is, Rail Control Points need to know when to trigger their related tasks. This control is given to the user via ProcessFlow custom activities, which are all part of the RailWorks library.

Via ProcessFlow the user can determine which tasks to perform as the tokens flow through the fluxogram, using not only the default FlexSim activities but also custom ones designed specifically for the RailWorks library.

ProcessFlow Tasks

Name and Icon Description

Create Train

Creates a train object on a target rail object.

Destroy Train

Removes a train object (locomotive and wagons) from the model.

Move Train

Sets the next destination for the target train, this information is then used by the RailWorks path algorithm to determine the route used by the train to get to its destiny.

Create Wagon

Creates a group of Wagons on target Rail Control Point.

Couple Wagon

Connects the locomotive to a group of wagons. When the train is coupled with more wagons, the model will start to consider anyone of them as a Flowitem.

Decouple Wagon

Disconnects the locomotive to a group of wagons.

Load Wagon

The Load Wagon task starts the load method with the train object and the station connected to the current rail. This removes the content from the station and adds it to the train`s current load.

Unload Wagon

The Unload Wagon task starts the unload method with the train object and the station connected to the current rail. This adds content to the station and removes it from the train`s current load.

Fuel Train

This task activates the fuel method on the train and the station connected to the current rail. This adds fuel value to the train so that it can continue to move on the rail system.

Crane Load

This task loads an item from a Wagon into a Crane, making it so the Crane will hold the loaded item until a CraneUnload task is fired.

Crane Unload

This task unloads the item held by the crane in the destination of choice.

Configuration Panels

Create Train

Rail Object

The following properties are on the CreateTrain panel:

Source Train: Sets the Source that the Train will be created.
Locomotive Type: Sets the Locomotive Type created.
Train Color: Sets the train color.
Locomotive Speed: Sets the locomotive speed.
Assign To Label: Sets the label in token to save the train.
Reverse Create: Sets if the train will be created reversed.
Max Weight: Sets the max weight that the train will be able to carry.
Current Weight: Sets the initial weight for the train.
Max Fuel: Sets the max fuel that the train will have.
Current Fuel: Sets the initial fuel for the train.
Fuel Usage: Sets the fuel usage per unit.

Destroy Train

Rail Object

The following properties are on the DestroyTrain panel:

Object(s): Sets the objects to be destroyed.
Sink: Sets the Sink that will be used.
Destroy Wagons: Sets if the destruction of the train will destroy the wagons coupled to it.

Move Train

Rail Object

The following properties are on the MoveTrain panel:

Train: Sets the reference to the train to be moved.
Final Destiny: Sets the final destination to the train.
Wait Until Complete: Sets if the moving can be preempted.

Create Wagon

Rail Object

The following properties are on the CreateWagon panel:

ControlPoint: Sets the reference to the ControlPoint that will hold the wagon.
Quantity: Sets the quantity to be created.
Wagon/Car Type: Sets the type of Wagon that will be created.
Wagon Color: Sets the Wagon color.
Assign To: Sets where the Wagon(s) will be stored in the token.
Max Weight: Sets the max weight for the Wagon(s).
Current Weight: Sets the initial weight for the Wagon(s).

Couple Wagon

Rail Object

The following properties are on the CoupleWagon panel:

Locomotive: Sets the reference to the Locomotive that will hold the Wagon(s).
Wagon(s): Sets the reference to the Wagon(s).
Couple Time: Sets the couple time.

Decouple Wagon

Rail Object

The following properties are on the DecoupleWagon panel:

Locomotive: Sets the reference to the Locomotive that holds the Wagon(s).
ControlPoint: Sets the ControlPoint that will receive the Wagon(s).
Decouple Time: Sets the decouple time.

Load Wagon

Rail Object

The following properties are on the LoadWagon panel:

Control Point: Sets the ControlPoint that have the load/unload operation.
Train Reference: Sets the reference to the Locomotive that holds the Wagon(s) that will be loaded/unloaded.
Keep Flowitem Object: Switches between keeping the Flowitem or not in the action of loading. If this is unchecked, the Flowitem will be destroyed and, in the Wagon, will only exist as a numeric reference.
Allow Fractionated Load: Switches between allowing fractionated load or not. If checked, the Wagon can load fractionated parts of the Flowitem, always filling up the max weight.

Unload Wagon

Rail Object

The following properties are on the UnloadWagon panel:

Control Point: Sets the ControlPoint that have the load/unload operation.
Train Reference: Sets the reference to the Locomotive that holds the Wagon(s) that will be loaded/unloaded.

Fuel Train

Rail Object

The following properties are on the FuelTrain panel:

Control Point: Sets the ControlPoint that have the fuel operation.
Train Reference: Sets the reference to the Locomotive that will be fueled.

Crane Load

Rail Object

The following properties are on the CraneLoad panel:

Wagon: Sets the reference to the Wagon
Crane: Sets the reference to Crane.
Item: Sets the reference to the item that will be loaded by the Crane.

Crane Unload

Rail Object

The following properties are on the CraneUnload panel:

Wagon: Sets the reference to the Wagon
Crane: Sets the reference to Crane.
Destination: Sets the reference to the destination of unloading.