In this tutorial, you'll learn how to use process flow to easily build custom logic for 3D objects. You'll start by building a custom fixed resource that can batch process flow items:
Then you'll create a custom task executer that takes breaks if there are no loading or unloading tasks to work on:
This tutorial will cover the following tasks:
In this task, you'll learn how to use an object process flow to design the custom logic for a fixed resource. You'll add a BasicFR object to the model and attach it to an object process flow that will receive and process flow items in a batch. This tutorial will also cover common problems and pitfalls that come from designing custom fixed resources.
In this task, you'll learn how to modify an existing task executer by modeling an operator that returns back to a default location after performing a task. If the operator doesn't get a new task to do within a given amount of time, he will go to a break room and wait for more work.
For more in-depth explanations of the concepts covered in these tutorials see: