FlexSim Software Products Inc. Logo
  • account
  • answers
  • blog
  • Introduction
    • Welcome to FlexSim
    • Quick Start
    • Activating and Managing Your License
    • Customer Support
    • Training Classes
  • Tutorials
    • Introduction to Tutorials
    • FlexSim Basics Tutorials
      • FlexSim Basics Tutorial Overview
      • 1.1 - Build a 3D Model
      • 1.2 - Get Data from the 3D Model
      • 1.3 - Build a Process Flow Model
      • 1.4 - Link the Models
    • FlexSim Healthcare Tutorial
      • FlexSim Healthcare Tutorial Overview
      • 1.1 - Use an Activity Set
      • 1.2 - Add Staff
      • 1.3 - Add Transport and Equipment Objects
      • 1.4 - Add A* Navigation
      • 1.5 - Create Independent Staff Tasks
      • 1.6 - Add a Custom Location Object
    • Task Logic Tutorials
      • Tutorial 1 - Task Logic Tools Tutorial
        • Task Logic Tools Tutorial Overview
        • 1.1 - Tasks Using Standard 3D Logic
        • 1.2 - Tasks Using Process Flow
        • 1.3 - Tasks Using Lists
        • 1.4 - Tasks Using Global Lists
      • Tutorial 2 - Coordinated Tasks Tutorial
        • Coordinated Tasks Tutorial Overview
        • 2.1 - Create Standard Loading Tasks
        • 2.2 - Create Coordinated Loading Tasks
      • Tutorial 3 - Conditional Tasks Tutorial
        • Conditional Tasks Tutorial Overview
        • 3.1 - Use Subflows and Arrays
        • 3.2 - Add Conditional Tasks
      • Tutorial 4 - Automatic Guided Vehicles (AGVs)
        • AGVs Tutorial Overview
        • 4.1 - AGVs Using Standard 3D Logic
        • 4.2 - AGVs Using Process Flow
        • 4.3 - Using Elevators With AGVs
        • 4.4 - Custom AGV Settings
    • Process Flow Tutorials
      • Tutorial 1 - Using Shared Assets
        • Tutorial 1 Overview
        • 1.1 - Use a List and a Resource
        • 1.2 - Make a Resource Act Like a List
        • 1.3 - Add a Zone to Collect Data
      • Tutorial 2 - Task Sequences
        • Tutorial 2 Overview
        • 2.1 - Build a Basic Task Sequence
        • 2.2 - Customize the Task Sequence
      • Tutorial 3 - Sub Process Flows
        • Tutorial 3 Overview
        • 3.1 - Build a Basic Sub Flow
        • 3.2 - Add Multiple Finish Activities
      • Tutorial 4 - Process Flow Instances
        • Tutorial 4 Overview
        • 4.1 - Build the 3D Model and Process Flow
        • 4.2 - Create Clones Using Copy and Paste
        • 4.3 - Create Clones Using Instances
        • 4.4 - Change Instances Simultaneously
      • Tutorial 5 - Creating Logic for Custom Objects
        • Tutorial 5 Overview
        • 5.1 - Create a Custom Fixed Resource
        • 5.2 - Create a Custom Task Executer
    • Additional Tools Tutorials
      • Tutorial 1 - Conveyors
        • Tutorial 1 Overview
        • 1.1 - Sorting Systems
        • 1.2 - Merging and Slug Building Systems
        • 1.3 - Adding and Removing Gaps
        • 1.4 - Power and Free Systems
      • Tutorial 2 - The Statistics Collector
        • Tutorial 2 Overview
        • 2.1 - Build an Average Content Collector
        • 2.2 - Build an Output Collector
        • 2.3 - Build a Content Over Time Collector
        • 2.4 - Build an Orders In Progress Collector
        • 2.5 - Build and Orders By Size Collector
        • 2.6 - Build a Pick Time By Type Collector
        • 2.7 - Build an Average Content By Type Collector
        • 2.8 - Build a Content By Type Over Time Collector
        • 2.9 - Build an Output By Hour By Type Collector
      • Tutorial 3 - Emulation
        • Tutorial 3 Overview
        • 3.1 - Build Basic PLC Ladder Logic
        • 3.2 - Add Area Restriction PLC Logic
      • Tutorial 4 - Experimenter / Optimizer
        • Tutorial 4 Overview
        • 4.1 - Experimenter
        • 4.2 - Optimizer
  • The FlexSim User Interface
    • Overview of the FlexSim User Interface
    • Creating a New Simulation Model
    • Using the Toolbox
    • Using the Properties Window
    • Running Simulations
    • Changing the Model View
    • Arranging Windows and Tabs
    • Keyboard Shortcuts
  • Simulation Best Practices
    • Introduction to Simulations
    • Model Repeatability
    • Before Building Your Model
      • Identify Your Project Goals and Scope
      • Current State vs. Future State Models
      • Determine Your Key Metrics
      • Data Gathering Strategies
    • While Building Your Model
      • Using Containers as a Model Management Tool
      • Building a Basic Flowchart of Your System's Logic
  • Using 3D Objects
    • Reasons to Use 3D Objects
    • Types of 3D Objects
    • Overview of 3D Library Objects
    • Importing CAD Drawings and Floor Plans
    • Working With 3D Objects
      • Adding 3D Objects to a Model
      • Selecting 3D Objects
      • Moving, Rotating, Resizing 3D Objects
      • Copying and Pasting Objects and Properties
      • Using Object Templates
    • Working With Flow Items
      • Key Concepts About Flow Items
      • Using the Flow Item Bin
      • Using Container Flow Items
    • Working With Visual Objects
      • Using Visual Objects
      • Creating Model Layouts
    • Creating Custom Objects and Animations
      • Creating and Importing Custom 3D Objects
      • Creating Custom Object Libraries
      • Creating Custom Flow Items
      • Creating Custom Animations
  • Connecting 3D Object Flows
    • Overview of 3D Object Flows
    • Ports
      • Key Concepts About Ports
      • Adding and Removing Ports
      • Creating Port Logic
    • Lists
      • Key Concepts About Lists
      • Working With Lists
      • Introduction to SQL Queries for Lists
    • Conveyors
      • Key Concepts About Conveyors
      • Overview of Conveyor Objects
      • Working With Conveyor Objects
      • Working With Transfer Objects
      • Creating Conveyor Logic
    • Warehousing
      • Key Concepts About Warehousing
      • Rack Types
  • Building the Model's Logic
    • Introduction to Model Logic
    • Model Parameters
    • Creating 3D Object Groups
    • Events, States, and Triggers
      • Key Concepts About Events
      • Event Listening
    • Labels
      • Key Concepts About Labels
      • Working With Labels
      • Label Matching
      • Tracking and Managing Labels
    • Process Flow Basics
      • Overview of the Process Flow Interface
      • Types of Process Flows
      • Overview of Activities and Shared Assets
      • Adding and Connecting Activities
      • Moving, Resizing, Deleting Activities
      • Editing Activity Properties
      • Changing Process Flow Visuals
      • Key Concepts About Shared Assets
    • Additional Process Flow Concepts
      • Sub Process Flows
      • Process Flow Instances
      • Process Flow Variables
      • Process Flow Coordination
      • Process Flow Preemption
      • Troubleshooting Process Flows
      • Using the Distribution Chooser
      • HC Staff and Resource Priorities
    • Using Emulation
      • Key Concepts About Emulation
      • Designing PLC Logic
      • Validating PLC Logic
  • Working With Task Executers
    • Key Concepts About Task Sequence Logic
    • How Task Executers Handle Task Sequences
    • Coordinating Task Sequences
    • Task Sequence Priorities and Preemption
    • Using Lists for Task Logic
    • Travel and Transportation
      • Key Concepts About Travel
      • Working With Travel Networks
      • Working With A* Navigation
      • Working With GIS Navigation
    • AGV Networks
      • Key Concepts About AGV Networks
      • Working With AGV Paths
      • Building AGV Network Logic
      • Using the AGV Process Flow Templates
      • Adding Elevators to AGV Networks
      • Customizing AGV Travel Tasks
      • Adding AGV Offset Travel
      • Simulating Trains
      • Troubleshooting AGVs
  • Getting Data from Your Model
    • Key Concepts About Getting Data
    • Performance Measures
    • Standard Data Gathering Tools
      • Key Concepts About Dashboards and Charts
      • Working With Dashboards and Charts
      • Overview of Chart Templates
      • Viewing Standard Statistics
      • Using the Milestone Collector
    • Advanced Data Gathering and Analysis
      • Overview of Advanced Data Gathering
      • Using the Statistics Collector
      • Using the Calculated Table
      • Working With Charts
      • Key Concepts About Experiments
      • Running Experiments
  • Using FlexSim Healthcare
    • Welcome to FlexSim Healthcare
    • Overview of the Healthcare Interface
    • Using HC 3D Objects
  • Reference
    • System Requirements
    • Release Notes and History
    • General Model Settings
      • Model Settings
      • Global Preferences
      • Process Flow Properties
      • View Settings
      • Tree Properties
    • 3D Objects
      • Fixed Resources
        • Fixed Resources Concepts
        • Source
        • Queue
        • Processor
        • Sink
        • Combiner
        • Separator
        • MultiProcessor
        • BasicFR
      • Task Executers
        • Task Executer Concepts
        • Dispatcher
        • TaskExecuter (Object)
        • Operator
        • Transporter
        • Elevator
        • Robot
        • Robot Motion Paths
        • Crane
        • ASRSvehicle
        • Basic TE
      • Travel Networks
        • Network Node
        • Traffic Control
      • Conveyors
        • Straight and Curved Conveyors
        • Join Conveyors
        • Decision Point
        • Station
        • Photo Eye
        • Motor
        • Merge Controller
        • Transfers
        • Entry Transfers
        • Exit Transfers
        • Mass Flow Conveyor
        • Mass Flow Entry Transfer
        • Mass Flow Exit Transfer
      • Warehousing
        • Storage Object
        • Rack
        • Floor Storage
        • Gravity Flow Rack
        • Push Back Rack
        • Drive In Rack
        • Paint Slot Labels
      • AGV
        • Straight and Curved Paths
        • Join Paths
        • Control Point
        • Control Area
        • AGV Traveler
      • GIS
        • Map
        • Point
        • Route
      • A* Navigation
        • Barrier
        • Divider (Preferred Path, Bridge, Mandatory Path)
      • Fluid
        • Fluid Ticker
        • Fluid Tank
        • Fluid Generator
        • Fluid Terminator
        • Fluid Mixer
        • Fluid Blender
        • Fluid Splitter
        • Fluid Pipe
        • Fluid Processor
        • Item to Fluid
        • Fluid to Item
        • Fluid Conveyor
        • The Fluid Level Display Tab
        • The Initial Product Properties Dialog
        • The Triggers Tab
        • The Labels Tab
        • The General Tab
        • The Flow Tab
      • Visual Tool
      • State List
      • General Property List
    • Process Flow Activities and Shared Assets
      • Token Creation
        • Inter-Arrival Source
        • Schedule Source
        • Date Time Source
        • Event-Triggered Source
      • Basic
        • Assign Labels
        • Delay
        • Custom Code
        • Decide
        • Batch
        • Wait for Event
        • Create Tokens
        • Milestone
        • Sink
      • Sub Flow
        • Run Sub Flow
        • Start
        • Finish
      • Visual
        • Change Visual
        • Run Animation
        • Create Kinematics
        • Apply Kinematics
        • Finish Kinematics
      • Objects
        • Create Object
        • Move Object
        • Destroy Object
      • Task Sequences
        • Travel
        • Load
        • Unload
        • Delay
        • Travel to Loc
        • AGV Travel
        • Custom Task
        • Create Task Sequence
        • Finish Task Sequence
        • Dispatch Task Sequence
      • Shared Assets
        • List
        • Push to List
        • Pull from List
        • Resource
        • Acquire Resource
        • Release Resource
        • Variable
        • Get Variable
        • Set Variable
        • Zone
        • Enter Zone
        • Exit Zone
      • Warehousing
        • Find Item
        • Find Slot
      • Coordination
        • Split
        • Join
        • Synchronize
      • Preemption
        • Save Token Context
        • Release Token
        • Restore Token Context
      • Display
        • Text
        • Arrow
        • Image
      • Flowchart
      • Shared Process Flow Properties
      • Process Flow Statistics
      • Batch Statistics
    • People Objects
      • 3D Objects
        • Location
        • Staff
        • Transport
        • Equipment
        • MultiLocation
        • Waiting Line
        • Elevator Bank
        • Prop
      • Process Flow Activities
        • Activity Sets
        • People Basic Activities
          • Create Person
          • Process
          • Remove Person
        • People Resource Activities
          • People Resource Activities
          • Location Resource
          • Staff Resource
          • Transport Resource
          • Equipment Resource
          • Acquire Location
          • Acquire Staff
          • Acquire Transport
          • Acquire Equipment
          • Release Location
          • Release Staff
          • Release Transport
          • Release Equipment
        • People Sub Flows
          • Sub Flow Concepts
          • Walk
          • Wait In Line
          • Escort Person
          • Transport Person
          • Move Equipment
      • People Tables
        • People Table Concepts
        • Person Labels
        • Person States
        • Person Milestones
        • Person Travel Distance
        • Person Wait Times
        • Census History
        • Staff Groups
        • Staff States
        • Staff State History
        • Staff Travel Distance
        • Person Wait for Staff History
        • Location Groups
        • Location States
        • Location State History
        • Location Census History
        • Location Staytime History
        • Person Wait for Location History
        • Transport Groups
        • Transport States
        • Transport State History
        • Transport Travel Distance
        • Person Wait for Transport History
        • Equipment Groups
        • Equipment States
        • Equipment State History
        • Equipment Travel Distance
        • Person Wait for Equipment History
        • Line Census History
        • Line Staytime History
      • People Templates
        • People Template Concepts
        • Person Templates
          • Average Staytime Bar
          • Staytime Box Plot
          • Average Milestone Times Bar
          • Average Milestone-Milestone Times Bar
          • Milestone-Milestone Times Box Plot
          • Average Time in State Table
          • Average Time in State Pie
          • Average Time in State Bar
          • Average Distance Table
          • Average Distance Bar
          • Average Wait Times Table
          • Average Wait Times Bar
          • Census Bar
          • Census vs Time
          • Model Throughput Table
          • Model Throughput Bar
        • Staff Templates
          • Staff Average Time in State Table
          • Staff Average Time in State Pie
          • Staff Average Time in State Bar
          • Staff Average Distance Table
          • Staff Average Distance Bar
          • Average Wait for Staff Bar
        • Staff State Templates
          • Staff Avg State Table
          • Staff Avg State Pie
          • Staff Avg State Bar
          • Staff Avg State (Availability) Table
          • Staff Avg State (Availability) Pie
          • Staff Avg State (Availability) Bar
          • Staff Avg State (Combined) Table
          • Staff Avg State (Combined) Pie
          • Staff Avg State (Combined) Bar
          • Staff Utilization (Combined) Box Plot
        • Location Templates
          • Location Census Bar
          • Location Census vs Time
          • Location Average Staytime Bar
          • Average Wait for Location Bar
          • Location Throughput Table
          • Location Throughput Bar
        • Location State Templates
          • Location Avg State Table
          • Location Avg State Pie
          • Location Avg State Bar
          • Location Avg State (Availability) Table
          • Location Avg State (Availability) Pie
          • Location Avg State (Availability) Bar
          • Location Avg State (Combined) Table
          • Location Avg State (Combined) Pie
          • Location Avg State (Combined) Bar
          • Location Utilization (Combined) Box Plot
        • Waiting Line Templates
          • Line Average Staytime Bar
          • Line Census Bar
          • Line Census vs Time
      • People Settings
      • Tools
        • People Down Behaviors
    • Properties Panels
      • AGV Panels
        • AGV Traveler
        • Control Area
        • Control Point
        • Curved Path
        • Straight Path
      • A* Panels
        • A* Traveler
        • Barrier
        • Divider/Path
        • Grid
      • Conveyor Panels
        • Conveyor
        • Conveyor Behavior
        • Conveyor Transfer
        • Decision Point
        • Entry Transfer
        • Exit Transfer
        • Mass Flow Conveyor Behavior
        • Mass Flow Entry Transfer
        • Mass Flow Exit Transfer
        • Merge Controller
        • Motor
        • Photo Eye
        • Station
      • Dashboard Panels
        • Advanced
        • Colors
        • Combo Box Options
        • Dashboard
        • Dashboard Control
        • Data
        • Edit
        • Options
        • Partitions
        • Radio Button
        • Settings
        • Sorting
        • Spinner
        • Subsets
        • Text
        • Tracker
      • Fixed Resource Panels
        • Combiner
        • Input
        • MultiProcessor
        • Output
        • Processor
        • Queue
        • Separator
        • Source
      • General Panels
        • Groups
        • Labels
        • Ports
        • Statistics
        • Template
        • Triggers
        • Visuals
      • GIS Panels
        • Map
        • Point
        • Route
      • People Panels
        • Enter/Exit Instructions
        • Elevator Bank
        • Equipment
        • Location
        • MultiLocation
        • Waiting Line
      • Process Flow Panels
        • Process Flow
        • Process Flow Instances
        • Process Flow Object
        • Process Flow Variables
      • Task Executer Panels
        • ASRS
        • Crane
        • Dispatcher
        • Operator
        • Person Visuals
        • Robot
        • TaskExecuter
        • Transporter
        • Travel
      • Travel Network Panels
        • Network Node
        • Traffic Control
      • Visual Panels
        • Light
        • Text
        • Texture
        • Visual Tool
        • Wall
      • Warehousing Panels
        • Address Mapping
        • Flow
        • Slot Label Painter
        • Storage Object
        • Storage Options
      • Window Panels
        • Capture View
        • Follow Object
        • Node
        • Table
        • Test Queries
        • Tree Navigation
        • Tree Search
        • Views
        • View Settings
        • View Style
    • Task Sequences
      • Task Sequence Concepts
      • Task Types - Quick Reference
      • Task Sequence Types
    • Tools
      • Agent System Tool
        • Agent System Overview
        • Proximity Behavior
        • Social Force Behavior
        • Social Forces
      • AGV Network Tool
        • AGV Network
        • AGV Types
        • Control Point Connections
        • Accumulation Types
        • Deallocation Types
      • A* Navigation
      • Calculated Table
      • Code Editor
      • Color Palettes
      • Conveyor System Tool
        • Conveyor System
        • Conveyor Visualizations
        • Transfer Types
        • Mass Flow Units
      • Database Connectors
      • Down Behaviors
      • Edit Selected Objects Tool
      • Empirical Distribution
      • Emulation
      • Event List
      • Event Log
      • Excel Interface
      • Experimenter and Optimizer
      • Find Objects Tool
      • GIS Navigator
      • Global Lists
        • Functional Reference
        • The Fields Tab
        • The Back Orders Tab
        • The General Tab
        • Entry Viewer
        • Back Order Viewer
      • Global Tables
      • Global Variables
      • Groups
      • Lights
      • Measure and Convert Tool
      • Memory Profiler
      • Milestone Collector
      • Model Triggers
      • Model Parameter Tables
      • MTBF/MTTR
      • Performance Measure Tables
      • Performance Profiler
      • Presentation Builder
      • Process Flow Variables
      • Property Tables
      • Script Console
      • Simulation Control Bar
      • State Table
      • Statistics Collector
      • Storage System
      • Time Tables
      • Tracked Variables
      • User Commands
      • User Events
      • Video Recorder
      • Visio Importer
      • Web Pages
      • Legacy Tools
        • Legacy Dashboard Graphs
        • Legacy Reports and Statistics
        • Legacy Process Flow Chart Properties
    • Dashboard
      • Charts
        • Time Plot
        • Histogram
        • Gantt Chart
        • Pie Chart
        • Bar Chart
        • Table Chart
        • Box Plot
        • Sankey Diagram
        • Scenario Chart
        • Financial Chart
        • Date and Time Display
        • Model Documentation
      • Chart Templates
        • Chart Templates
        • Content Templates
          • Content Table
          • Content Bar
          • Content vs Time
          • Average Content Table
          • Average Content Bar
          • Composite WIP Table
          • Composite WIP Bar
          • Composite WIP vs Time
          • WIP by Type Table
          • WIP by Type Bar
          • WIP by Type vs Time
        • Output Templates
          • Output Table
          • Output Bar
          • Output per Hour Table
          • Output per Hour Bar
          • Output per Hour vs Time
          • Composite Output Table
          • Composite Output Bar
          • Composite Output per Hour Table
          • Composite Output per Hour Bar
          • Composite Output per Hour vs Time
          • Output by Type Table
          • Output by Type Bar
          • Output per Hour by Type Table
          • Output per Hour by Type Bar
          • Output per Hour by Type vs Time
        • Staytime Templates
          • Staytime Table
          • Staytime Bar
          • Staytime Per Hour
          • Staytime vs Time
          • Staytime Histogram
          • Composite Staytime Table
          • Composite Staytime Bar
          • Composite Staytime per Hour vs Time
          • Composite Staytime vs Time
          • Composite Staytime Histogram
          • Staytime by Type Table
          • Staytime by Type Bar
          • Staytime per Hour by Type vs Time
          • Staytime by Type vs Time
          • Staytime By Type Histogram
          • Item Trace Gantt
        • State Templates
          • State Pie
          • Composite State Pie
          • State Bar
          • Composite State Bar
          • State Gantt
        • Zone Templates
          • Zone Statistics Table
          • Zone Partition Statistics Table
          • Zone Statistics Bar
          • Zone Partition Statistics Bar
          • Zone Statistics vs Time
          • Zone Partition Statistics vs Time
        • Milestone Templates
          • Interval Histogram
          • Interval By Type Histogram
          • Interval Box Plot
          • Interval By Type Blox Plot
          • Milestone Sankey
        • Travel Distance Templates
          • Travel Distance Bar
          • Travel Distance Table
          • Travel Distance per Hour vs Time
          • Travel Distance Per Hour Bar
          • Travel Distance Per Hour Table
      • Widgets
    • Coding in FlexSim
      • Writing Logic in FlexSim
      • Basic Modeling Functions
      • Debugging
      • Essential FlexScript Class Reference
        • double
        • int
        • string
        • treenode
        • Object
        • Variant
        • Array
        • Table
      • Full FlexScript Class Reference
        • Alphabetical Index
        • Agent
          • Agent
          • Agent.SocialForceState
          • Agent.System
        • AGV
          • AGV
          • AGV.BodyOffset
          • AGV.Connections
          • AGV.Trailer
        • AStar
          • AStar
          • AStar.Allocation
          • AStar.Cell
          • AStar.Direction
          • AStar.Navigator
          • AStar.Traveler
        • Basic Types
          • double
          • int
          • string
        • Conveyor
          • Conveyor
          • Conveyor.DecisionPoint
          • Conveyor.Item
          • Conveyor.MergeController
          • Conveyor.SlugBuilder
        • Data
          • Animation
          • Array
          • Color
          • DateTime
          • Group
          • JSON
          • Map
          • Math
          • Model
          • RegExResult
          • StatisticsCollector
          • StatisticsCollector.CollectedData
          • Table
          • Table.IndexType
          • TrackedVariable
          • Variant
          • Vec2
          • Vec3
        • Database
          • Database.Connection
          • Database.DataType
          • Database.PreparedStatement
          • Database.ResultSet
        • EmpiricalDistribution
          • Empirical
        • Emulation
          • Emulation
          • Emulation.Connection
          • Emulation.Variable
        • Http
          • Http.Method
          • Http.Request
          • Http.Response
        • List
          • List
          • List.BackOrder
          • List.Entry
          • List.PullResult
        • People
          • ElevatorBank
          • ElevatorBank.Elevator
          • ElevatorBank.Request
        • PowerPoint
          • PowerPoint
          • PowerPoint.Presentation
          • PowerPoint.Shape
          • PowerPoint.Slide
          • Enumerations
            • PowerPoint.Layout
            • PowerPoint.ShapeType
            • PowerPoint.SlideSizeType
        • ProcessFlow
          • Token
        • TaskExecuter
          • Dispatcher
          • TaskExecuter
          • TaskSequence
          • TaskSequence.Task
        • Tree
          • Object
          • treenode
        • Special Parameters
          • lambda
          • RegExp
        • Warehousing
          • Storage
          • Storage.Bay
          • Storage.Item
          • Storage.Item.State
          • Storage.Level
          • Storage.Object
          • Storage.QueryFlags
          • Storage.Slot
          • Storage.Slot.Item
          • Storage.System
      • Command Reference
        • Alphabetical Index
        • Alphabetical Reference
        • Categorical Index
        • Categorical Reference
        • User Command Reference
    • Developer and Advanced User Reference
      • Custom Libraries
      • GUIs (Graphical User Interfaces)
        • Key Concepts About GUIs
        • GUI Events Reference
        • GUI View Attributes Reference
        • Additional View Attributes Reference
        • Advanced Undo
      • Kinematics
      • SQL Queries
      • Module SDK
        • Key Concepts
        • Quick Start
        • Module Development
        • Example Module Class
        • Reference
          • Classes
            • FlexSim Class Heirarchy
            • SimpleDataType
            • CouplingDataType
            • FlexSimEvent
            • ObjectDataType
            • FlexsimObject
            • FixedResource
            • TaskExecuter
          • Types
            • TreeNode
            • Variant
            • NodeListArray
            • NodeRef
          • Miscellaneous
            • Tree Organization
            • Event Listening
            • Debugging
            • Environments
            • Bound Events
            • Bound Statistics
            • FlexScript Interfaces
      • Webserver
      • XML in FlexSim
  • Modules
    • FloWorks
      • Welcome / Quick Start
      • What's New in FloWorks
      • FloWorks Licensing
      • FloWorks concepts
        • Time slicing vs. events
        • Tank visualization
        • FloWorks Products
        • Preferred Flow vs. Fixed Ratio
        • Flow Object Triggers
      • Tutorials
        • Tutorial 1 - FloWorks Basics
          • Tutorial 1 Overview
          • 1.1 - Inline Splitting and Blending
          • 1.2 - Adding a product table and a mixer
          • 1.3 - Dynamically changing the mixer recipe
        • Tutorial 2 - Multi-Product Pipeline
          • Tutorial 2 Overview
          • 2.1 - Simple pipeline
          • 2.2 - Creating a tank pool
          • 2.3 - Tank certification
        • Tutorial 3 - Loading Points and Berths
          • Tutorial 3 Overview
          • 3.1 - Import and export
          • 3.2 - Multi-compartment loading
      • 3D Objects
        • Flow Control
        • Source
        • Sink
        • Tank
        • Processor
        • Mixer
        • Pipe
        • Segmented Pipe
        • Conveyor
        • Mass Flow Conveyor
        • Flow Task Executer
        • Flow to Item
        • Item to Flow
        • Shared Resource
        • Loading Arm
        • Multi-Compartment Loading Controller
        • Loading Point
      • Process Flow Activities
        • Change product type
        • Open or close flow
        • Switch to filling
        • Switch to releasing
        • Open specific port(s)
        • Set flow trigger
        • Set maximum flow
        • Set flow content
        • FloWorks action
      • Tools
        • Product Table
        • Impact Event
        • Level-Triggered Event
        • Workability
      • FlexScript Class Reference
        • Alphabetical Index
        • FlowMixer
        • FlowObject
          • FlowObject
          • FlowObject.InputOutput
          • FlowObject.Port
        • FlowTank
        • FlowToItem
        • ItemToFlow
      • Command Reference
    • RailWorks
      • Welcome / Quick Start
      • What's New in RailWorks
      • RailWorks Roadmap
      • RailWorks Licensing
      • RailWorks Content
        • Custom 3D Objects
        • Custom Process Flow Activities
        • Custom Dashboards
        • Route Algorithms
      • Tutorials
        • Tutorial 1 - Wagon Coupling
          • Tutorial 1 Overview
        • Tutorial 2 - Material Transporting
          • Tutorial 2 Overview
        • Tutorial 3 - Flowitems Creation
          • Tutorial 3 Overview
        • Tutorial 4 - People Transport
          • Tutorial 4 Overview
  • account
  • answers
  • blog

Privacy | Do not sell or share my personal information | Cookie preferences | Report noncompliance | Terms of use | Legal | © Autodesk Inc. All rights reserved