Network Node
Overview and Key Concepts
Network nodes are used to define a network of paths that transporters and operators follow. The paths can be modified using spline points to add curvature to the path. By default, objects travelling on a network will follow the shortest path between their origin and destination.
Events
For information on events, see the Event Listening page.
The network node has the following events:
On Arrival
On Arrival fires when a traveler arrives at the node.
It has the following parameters:
Event Parameter | Type | Explanation |
---|---|---|
Traveler | Object | The object traversing the network |
To Edge | int | The rank of the edge the traveler will continue on |
From Edge | int | The rank of the edge the traveler arrived on |
On Continue
On Continue fires right before a traveler leaves the node.
It has the following parameters:
Event Parameter | Type | Explanation |
---|---|---|
Traveler | Object | The object traversing the network |
To Edge | int | The rank of the edge the traveler will continue on |
From Edge | int | The rank of the edge the traveler arrived on |
States
The network node does not implement any states.
Statistics
The network node does not track any statistics.
Properties Panels
The Network Node object uses the following properties panels:
Properties
The Network Node object uses the following properties:
Property | Type |
---|---|
MaxTravelers | Number |
SideOffset | Unit |