The Create Kinematics activity initializes a kinematics data node for moving objects around in 3D space. See Apply Kinematics for more information.
The Create Kinematics activity only allows one connector out. See Adding and Connecting Activities for more information.
The following image shows properties for the Create Kinematics activity:
Each of these properties will be explained in the following sections.
Used to change the name of the activity. See Name for more information about this property.
The Font button
opens a window to edit the activity's
background color and font properties. See
Font for more information
about this property.
The Statistics button
opens the activity's statistics
window. See Statistics
for more information about this property.
The Data Node property defines a node to store kinematics data on. This can be a token or object label or some other node. This data node will be referenced by the Apply Kinematics and Finish Kinematics activities.
The Flags property let's you change the default functionality of the kinematics. The following flags are availalbe:
This property specifies how the initial location and rotation of the kinematics will be define. This can be defined by a 3D object or manually. This will be where the 3D object starts when kinematics are applied to the data node.
If Use Object's Position is selected, this Object property will be display. This property is used to reference a 3D object that will define the initial location and rotation of the created kinematics.
If Define an Initial Position is selected, a series of propertis will be display to manually enter each location and rotation component.If Define an Initial Position is selected, these properties will be displayed. These define the initial location and rotation of the created kinematics.