The 3D view may be toggled between orthographic and perspective modes by deselecting all objects in the 3D view and checking/unchecking the Perspective Projection option in the Quick Properties window.
Perspective projection gives the model a more 3D world feel.
Where as the orthographic view has no depth.
The Views utility is found in the Properties window when there are no objects selected in the 3D view. It allows you to capture the view's current camera position and add it to a list of views.
It has the following properties:
Rename the selected view by typing a new name in this field.
Select a view from the list to rotate/move to that view.
|Captures the current view|
|Updates the currently selected view to the camera's current position/rotation|
|Removes the selected view from the list|
These settings are directly underneath the Views group in Quick Properties.
This option gives you two view setting presets. Switching to Presentation mode turns off Connections, the Grid, and Object Names.
This option toggles the 3D view from being a Perspective View, to displaying as an Orthographic View. The Perspective View looks more real-world where as the Orthographic view has no depth.
If this box is checked, the ports and port connection lines will be displayed in the view window. Hiding these connections often makes it easier to see what is happening in the model. If a model is slowing down, often un-checking this box can help speed it up.
If this box is checked, the grid will be drawn in the view window.
If this box is checked, objects will automatically move to the nearest grid line when they are moved in the model. This is useful for placing objects in precise locations. Resizing of objects will also snap to the grid if this is checked.
If this box is checked, objects will automatically move to the nearest background snap point of the first model background object when they are moved or resized in the model.
Changes the z position of the grid to more easily create multi-floor models. Objects added to the model will be placed at this z position.
If this box is checked, the view window's mouse controls will be in first person mode. This means that the view will rotate around the user's view point, and not around a point in the middle of the screen. This mode is most useful when navigating in fly-through mode.
If this box is checked, the user will not be able to click on any objects in the view window. This is useful for navigating around a model that is completed, as the user will not be able to accidentally move any objects.
Checking this box will cause the view to be rendered on a connected virtual reality headset. FlexSim works with Oculus Rift and HTC Vive VR headsets. The view will also render and handle inputs from VR motion controllers (Oculus Touch or HTC Vive controllers) if this box is checked. If you are using an Oculus Rift, ensure that Unknown Sources is checked in your Oculus Settings.
Checking this box will cause the view to be rendered using Nvidia's OptiX ray tracing engine. This rendering mode is only available using 64-bit FlexSim on compatible Nvidia graphics cards and drivers.
Nvidia RTX graphics cards (Turing architecture) have RT cores that improve the performance of RTX Mode. Some older Nvidia graphics cards (such as Maxwell, Pascal, and Volta architectures) can work with RTX Mode with lower performance.
If this box is checked, all open view windows will be updated at the same time. If it is not checked, some windows may not be updated until an action is completed in a different window. Checking this box may cause the program to run a little slower.
These settings are directly underneath the View Settings group in Quick Properties.
The first pull-down list allows you to choose how names and stats are displayed in the 3D view. The second pull-down list enabled you to choose whether names and stats are shown above or below objects.
These presets modify the 3D view colors.
This option lets you select the color of the view window's background from a standard Windows color-choosing dialog box.
This option lets you select the color of the model floor. If the model floor object has been deleted, this option is unused.
This value sets the color of the connector lines in the view.
This value sets the color of the grid lines.
This value sets the color of object names displayed in the 3D view.
This number sets how large the port connectors are on the object.
This value lets you have the view's grid fade into the background color as it gets further from the viewpoint. Usually this is only useful on a perspective view. Set the value between 0 and 1, 0 meaning no fade, 1 meaning full fade.
This value sets the view's fog value. View fog causes objects that are far away from the camera position to fade into the background color. Set the value between 0 and 1, 0 meaning no fog, and 1 meaning complete fog. This is usually only applicable to a perspective window.
This value sets the color of light that is applied to all faces equally regardless of location.
The pull-down list contains all of the light sources that are currently in the view window.
This button will create a new light source in the view window.
This button opens the Light Source Editor for the light currently showing the pull-down list.
This button will delete from the view window the light source currently showing in the pull-down list. There must always be at least one light source in the model.
As described above, 3D View Settings are not saved and will be lost when the 3D view is closed. This button will save your current View Settings as default for any new 3D views that are opened.
This dialog can be accessed by opening the View Settings and clicking the Edit button in the Light Sources group.
This tool has the following properties:
This number is the position along the X axis of the model where this light source is located.
This number is the position along the Y axis of the model where this light source is located.
This number is the position along the Z axis of the model where this light source is located.
This allows the user to choose the color of the light from this light source.
If this box is checked, the light generated by this light source appears to be coming from a specific point, relative to the camera. If it is not checked, the light appears to be coming from a given direction only.
If this box is checked, the light light source will move with the camera acting as a headlight.
If this box is checked, a lightbulb object will be displayed in the 3D view and allow you to move the light source to a desired position.