Task 4.1 - Build the 3D Model and Process Flow

Task Overview

Your goal in this task is to build a 3D model and process flow that will simulate a workstation in which a sticker machine attaches a sticker to a product as it comes through the production line. (See the Tutorial Overview for more detailed information about this simulation model.)

In this task, you will build the first phase of your 3D model of the sticker system and create the basic logic that will control the 3D model using the Process Flow tool.

Step 1 Build the 3D Model

In this step, you'll add the basic objects that will represent your production line in your 3D simulation model. Then, you'll add the objects you'll need to simulate the tool changeover when an employee replaces a roll of stickers on the sticker machine. When you're finished, your model will look like this:

To create this model:

  1. First you'll create the main production line for your business system. With the Library open, drag the following objects into your 3D model in this order:
    • Source
    • Queue
    • Processor
    • Sink
  2. Create port connections (A-connects) between each of these objects in the order you added them to the model:
  3. Next, add an additional Queue which will act as a storage area for the sticker rolls. Place the Queue a short distance from the Processor in the model.
  4. Add an Operator to the model. The Operator will replace the sticker rolls with a new roll once they've been depleted. Place the Operator somewhere between the Processor and the Queue.
  5. For clarity, rename the following objects:
  6. Object New Name
    Processor StickerMachine
    Queue (the second one) RollStorage
    Operator RollOperator

Check to ensure that your model looks similar to the image of the model shown in the beginning of this step.

Step 2 Add Activities to the Roll Refill Process Flow

In this step, you'll add the activities that will control the logic of the sticker roll refill process flow. You'll also add a list (a shared asset) to your process flow.

For now, you'll only add the activities, rename them, and create connections between them. You'll change the property settings for the activities in a later step.

When you're finished, your process flow should look like this:

To create this process flow:

  1. On the main toolbar, click Process Flow, then select Add a General Process Flow.
  2. In the Process Flow Library, drag a Process shape (under Flowchart) into your process flow.
  3. Rename this shape as Sticker Roll Refill.
  4. Inside the new shape, add the following activities in this order (without connecting them or making them stacked blocks):
    • Schedule Source (under Token Creation)
    • Push to List (under Shared Assets)
    • Create Task Sequence (under Task Sequences)
    • 2 Travel activities (under Task Sequences)
  5. Add a List asset (under Shared Assets) below the Sticker Roll Refill shape. (It will be outside of the shape because this list will be used by multiple activities in the process flow.)
  6. Rename the following activities and assets:
  7. Object New Name
    Source Source: Starting 2 Rolls
    Push to List Push to List: Sticker Rolls
    Create TS Create TS: Get New Roll
    Travel (the first one) Travel: Pick Up Roll
    Travel (the second one) Travel: Install New Roll
    List List: Sticker Rolls in Use
  8. Resize the activities to display their full names if needed.
  9. Join the Create TS: Get New Roll activity and the two Travel activities together in a stacked block.
  10. Create connections from the Source to the Push to List, then another connection from Push to List to the stacked block with the Travel activities.
  11. Create a connection from the stacked block to the Push to List activity.

Consider saving your simulation model.

Step 3 Build the Roll Refill Logic

In this step, you will edit the properties for the activities you added in the previous step. The following table provides an overview of how the activities in the Sticker Roll Refill process flow will function:

Activity Explanation
Schedule Source: Starting 2 Rolls When the simulation model begins, this activity creates tokens to represent the first two rolls of stickers on the sticker machine in the 3D model. When the Schedule Source creates these two tokens, it will add a label called rollQuantity that will represent the number of stickers that are on the sticker roll when it is first installed on the machine. The rollQuantity label will start with an initial value of 20 stickers.
Push to List: Sticker Rolls When a new roll is installed on the sticker machine, that roll is added to the List: Sticker Rolls in Use. When a roll is empty (because the rollQuantity has been reduced to 0), the token will move to the Travel: Get New Roll activity.
Create TS: Get New Roll When a roll of stickers is empty, this activity will create a new task sequence, which is a series of tasks that will be assigned to the RollOperator. This new task sequence will be called getRoll. By creating a new getRoll task sequence every time a roll of stickers is empty, you'll prevent the RollOperator from being interrupted or diverted to work on other tasks while it is picking up and installing the new roll of stickers.
Travel: Pick Up Roll This activity will add a travel task to the getRoll task sequence. In this task sequence, the RollOperator will travel to the RollStorage queue to get a new roll of stickers.
Travel: Install New Roll This activity will add a second travel task to the getRoll task sequence. After the RollOperator travels to the RollStorage queue, it will return to the sticker machine and install the new roll of stickers. The token will then loop back to the Push to List activity and the cycle will repeat itself indefinitely.
List: Sticker Rolls in Use You'll add an additional field to this list that will track and update the rollQuantity label. Every time a flow item is processed by the sticker machine in the 3D model, the list will reduce the rollQuantity by 1. Keep in mind that this list will interact with both the Roll Refill and the Roll Usage process flows at the same time.

To create this functionality:

  1. Click the Schedule Source to select it. In Quick Properties:
    • Under Arrivals, double-click the cell under the Quantity column and type 2.
    • Under Assign Labels to Created Tokens, click the Add button to add a new label.
    • In the Name box, type rollQuantity.
    • In the Value box, type 20.00.
  2. Click the Push to List activity to select it. Then click the No Link icon to enter sampling mode. Click the List: Sticker Rolls in Use to link them together.
  3. Click the stacked block of Task Sequence activities to select them. In Quick Properties under Create TS: Get New Roll:
    • Find the Executer/Task Sequence box. Click the Sampler button next to this box to enter sampling mode. Click the RollOperator in the 3D model to open a menu. Select RollOperator to assign the task sequence to this operator.
    • Next you'll change the name of the label that contains the task sequence. Click inside the box underneath the Assign To option and type Label: getRoll.
  4. In Quick Properties under Travel: Pick Up Roll:
    • Click the arrow next to the Executer / Task Sequence box to open a menu. Point to Token Label, then select getRoll.
    • Find the Destination box. Click the Sampler button next to this box to enter sampling mode. Click the RollStorage queue in the 3D model to open a menu. Select RollStorage to select the queue as the travel destination.
  5. In Quick Properties under Travel: Install New Roll:
    • Click the arrow next to the Executer / Task Sequence box to open a menu. Point to Token Label, then select getRoll.
    • Find the Destination box. Click the Sampler button to enter sampling mode. Click the StickerMachine processor in the 3D model to open a menu. Select StickerMachine to select the machine as the travel destination.
  6. Lastly, you'll set up the properties for the list. Click the Sticker Rolls in Use list to select it. In Quick Properties:
    • Click the Advanced button to open up the advanced list properties.
    • You'll add a field to this list that will reference and update the rollQuantity label. With the Field tab open, click the Add button to open a menu. Select Label.
    • In the Label Field box, type rollQuantity.
    • Make sure the Dynamic checkbox is cleared, then click OK to save the changes.

Consider saving your simulation model.

Step 4 Add Activities to the Roll Usage Process Flow

In this step, you'll add the activities that will control the logic of the sticker roll usage process flow. For now, you'll only add the activities, rename them, and create connections between them. You'll change the property settings for the activities in a later step.

When you're finished, your process flow should look like this:

To create this process flow:

  1. In Process Flow Library, drag a Process shape (under Flowchart) into your process flow.
  2. Rename this shape as Sticker Roll Usage.
  3. Create a stacked block with:
    • Event-Triggered Source (under Token Creation)
    • Pull From List (under Shared Assets)
  4. Underneath the first stacked block, create another stacked block with:
    • Custom Code (under Basic)
    • Another Pull From List
    • Another Custom Code
  5. Add a Sink activity underneath the second stacked block.
  6. Rename the following activities:
  7. Object New Name
    Source Source: Flow Item Enters
    Pull from List Pull from List: Sticker Rolls
    Custom Code Custom: Stop Machine
    Pull from List Pull from List: Sticker Rolls
    Custom Code Custom: Resume Machine
    Sink Sink: Flow Item Exits
  8. Create a connection from the first stacked block to the Sink activity.
  9. Click the connection you just created to select it. In Quick Properties in the Name box, type Succeed.
  10. Create a connection from the first stacked block to the stacked block directly below it.
  11. Click the connection you just created to select it. In Quick Properties in the Name box, type Fail.
  12. Create a connection from the second stacked block to the Sink activity.

Consider saving your simulation model.

Step 5 Build the Roll Usage Logic

In this step, you will edit the properties for the activities you added in the previous step. The following is an overview of how the activities in the Sticker Roll Usage process flow will function:

Activity Explanation
Event-Triggered Source: Flow Item Enters This activity will listen to the sticker machine in the 3D model. Every time a flow item enters the sticker machine, it will create a new token to represent and track that specific flow item.
Pull from List: Sticker Rolls This activity will pull from the List: Sticker Rolls in Use. When it does so, the list will reduce the quantity of the rollQuantity label by 1. (This label is on the tokens that represent the two rolls of labels in the Roll Refill process flow.) If the rollQuantity is 0 (because the roll is empty and a replacement roll hasn't been installed yet), the token will fail and it will be sent to the Custom Code: Stop Machine activity. If the rollQuantity is not 0, it will succeed (simulating that the sticker machine successfully affixes the sticker to the flow item) and the token will be sent to the Sink activity.
List: Sticker Rolls in Use Every time a flow item is processed by the sticker machine in the 3D model, the list will reduce the rollQuantity by 1. Keep in mind that when the rollQuantity reduces to 0, it will also simultaneously trigger the travel task sequences in the Roll Refill process flow. In other words, once the roll is empty, the RollOperator will travel to the RollStorage queue to pick up another roll.
Custom Code: Stop Machine This activity will stop the sticker machine if both rolls of stickers are empty on the machine. The token will then move to the next activity in this sequence.
Pull from List: Sticker Rolls While the token is in this activity, it will continually attempt to pull from the List: Sticker Rolls in Use. If it fails, it will remain in this activity and try again. It will not succeed until the RollOperator installs a new roll on the sticker machine and the rollQuantity label returns to 20. After this token successfully pulls a sticker from the list, it will move to the next activity in the sequence.
Custom Code: Resume Machine This activity that will restart the sticker machine after the RollOperator installs a new roll of stickers on the machine.
Sink: Flow Item Exits This activity will remove the token from the process flow once the flow item exits the sticker machine.

To create this functionality:

  1. Click the first stacked block in the Sticker Roll Usage shape to select it.
  2. Next to the Source: Flow Item Enters, click the No Link icon to enter sampling mode. Click the StickerMachine in the 3D model to open a menu. Select StickerMachine: On Entry. Notice that the following properties automatically update in Quick Properties:
  3. With the first stacked block still selected, click the No Link icon next to the Pull from List: Sticker Rolls activity to enter sampling mode. Click the List: Sticker Rolls in Use to link them together.
  4. In Quick Properties under the Pull from List: Sticker Rolls activity:
    • Click the arrow next to the Query box to open a menu. Point to SELECT, then select rollQuantity.
    • Check the Use Max Wait Timer box. After clicking this box, an additional set of properties will appear underneath this checkbox.
    • Next to the OnWaitTimerFired box, click the Edit Properties button to edit the actions that will occur when tokens fail.
    • Click the arrow next to the Release Token action to expand its properties.
    • In the Destination box, type "Fail". NOTE: Typing 2 as the Destination would have the same effect since this is the connector ranked 2.
  5. Click the second stacked block in the Sticker Roll Usage shape to select it.
  6. In Quick Properties under Custom Code: Stop Machine:
    • Click the Add button next to the Custom Code box to open a menu. Point to Control, then select Stop Object. The Stop Object properties will open.
    • Click the Sampler button next to the Object box to enter sampling mode. Click the StickerMachine in the 3D model.
  7. With the second stacked block still selected, click the No Link icon next to the Pull from List: Sticker Rolls activity to enter sampling mode. Click the List: Sticker Rolls in Use to link them together.
  8. In Quick Properties under Pull from List: Sticker Rolls, click the arrow next to the Query box to open a menu. Point to SELECT, then select rollQuantity.
  9. In Quick Properties under Custom Code: Resume Machine:
    • Click the Add button next to the Custom Code box to open a menu. Point to Control, then select Resume Object.
    • Click the Sampler button next to the Object box to enter sampling mode. Click the StickerMachine in the 3D model.

Consider saving your simulation model.

Step 6 Run the Simulation Model

Now it's time to test the model to make sure that it's running correctly. Before you run the model, open the entries for the Sticker Rolls in Use List so that you can see the list in action:

  1. Click the List: Sticker Rolls in Use to select it.
  2. In Quick Properties, click the View Entries button to open the list entries. It will be blank before you run your model.

Now reset and run your model and watch it in action.

As you run the model:

  • The two rolls of stickers appear in the Sticker Roll Refill process flow.
  • As each flow item enters the sticker machine, the rollQuantity reduces by 1.
  • When one roll reaches 0, it disappears from the list and the RollOperator travels to the RollStorage queue for another roll.
  • While the RollOperator is traveling, the sticker machine begins using stickers from the second roll of stickers.
  • After the RollOperator installs the roll on the sticker machine, it appears on the list again and the process repeats itself.

Since the RollStorage queue is fairly close to the sticker machine, the RollOperator always successfully installs the new roll before the second roll is depleted. But if you want to see the sticker machine stop when it runs out of stickers, try moving the RollStorage queue far away from the sticker machine and/or reduce the number of stickers on a roll (by reducing the starting number on the rollQuantity label in the Schedule Source).

Conclusion

Now that you've built the basic 3D model and process flow for your sticker system, it's time to make clones of the sticker systems. The next two tasks in this tutorial will compare and contrast different methods for creating clones of 3D models and process flows. When you complete those tasks, you'll have a better understanding of why it's more effective to use process flow instances to create clones. Continue on to Tutorial Task 4.2 - Create Clones Using Copy and Paste.