The Create Object activity creates one or more objects in the 3D simulation model. This activity can also create Task Executers and Task Executer flow items and connect them to a travel network using the Destination property. Once created, a reference to the created object(s) will be added to the label specified in the Assign To property.
The Create Object activity only allows one connector out. See Adding and Connecting Activities for more information.
The following image shows properties for the Create Object activity:
Each of these properties will be explained in the following sections.
Used to change the name of the activity. See Name for more information about this property.
The Font button
opens a window to edit the activity's
background color and font properties. See
Font for more information
about this property.
The Statistics button
opens the activity's statistics
window. See Statistics
for more information about this property.
Use the Object box to specify what type of object should be created. By default, it will create a flow item with a Box shape, but there are many other possibilities. If you click the arrow next to the Object box, the menu will list a variety of different objects that can be created. If needed, you can dynamically set this property as the rank of a flow item in the Flowitem Bin.
You can also use the Sampler button
to select an object in the model. When
you select an object in the model, the Create Object activity will create a copy of this
object.
Use the Quantity box to determine how many objects will be created. This should be an integer value (a whole number).
Use the Destination box to determine where the object(s) will be located when created. By default, the destination is the object referenced by the entering token's destination label, but it can be changed to be a different token label, object in the model or other destination. Some of the possible destinations can be:
Assigns a reference on the specified label/node to the created task sequence. See the Assign To section of Common Properties for more information.
Allows you to add labels to the created objects. For more information on assigning labels, see the Assign Labels activity.