Table of Contents

Table of Contents

State List

State List

The following content is a list of state numbers and their respective macros. Whenever you write code that has to do with setting the state of objects, like using the Object.stop() command or the utilize task, you can substitute these macros in for the number. Refer to the reference topics for each of the 3D objects for more information about what each state means to each object.

1 - STATE_IDLE

2 - STATE_PROCESSING

3 - STATE_BUSY

4 - STATE_BLOCKED

5 - STATE_GENERATING

6 - STATE_EMPTY

7 - STATE_COLLECTING

8 - STATE_RELEASING

9 - STATE_WAITING_FOR_OPERATOR

10 - STATE_WAITING_FOR_TRANSPORTER

11 - STATE_BREAKDOWN

12 - STATE_SCHEDULED_DOWN

13 - STATE_CONVEYING

14 - STATE_TRAVEL_EMPTY

15 - STATE_TRAVEL_LOADED

16 - STATE_OFFSET_TRAVEL_EMPTY

17 - STATE_OFFSET_TRAVEL_LOADED

18 - STATE_LOADING

19 - STATE_UNLOADING

20 - STATE_DOWN

21 - STATE_SETUP

22 - STATE_UTILIZE

23 - STATE_FULL

24 - STATE_NOT_EMPTY

25 - STATE_FILLING

26 - STATE_STARVED

27 - STATE_MIXING

28 - STATE_FLOWING

29 - STATE_ALLOCATED_IDLE

30 - STATE_OFF_SHIFT

31 - STATE_CHANGE_OVER

32 - STATE_REPAIR

33 - STATE_MAINTENANCE

34 - STATE_LUNCH

35 - STATE_ON_BREAK

36 - STATE_SUSPEND

37 - STATE_AVAILABLE

38 - STATE_PREPROCESSING

39 - STATE_POSTPROCESSING

40 - STATE_INSPECTING

41 - STATE_OPERATING

42 - STATE_STANDBY

43 - STATE_PURGING

44 - STATE_CLEANING

45 - STATE_ACCELERATING

46 - STATE_MAXSPEED

47 - STATE_DECELERATING

48 - STATE_STOPPED

49 - STATE_WAITING

50 - STATE_ACCUMULATING