Categorial Index
Command Categories
Do no remove, this fixes the anchor on doc.flexsim.com
				AGV
Do no remove, this fixes the anchor on doc.flexsim.com
				Communication
Commands for communicating with external applications such as sockets, database communication, and links with Microsoft Excel.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Conversions
Commands for converting units, data types, and spatial coordinate.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				Conveyor
Do no remove, this fixes the anchor on doc.flexsim.com
				Deprecated
Commands that are no longer supported, or for which alternative commands have been made. The documentation for these commands has been discontinued, and therefore may be incorrect. Many of the commands still work for backwards compatibility purposes, but we encourage you to use their alternatives instead.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Development
High-level development commands not typically intended for end users.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Drawing
Commands associated with drawing graphics in the planar, orthographic, or perspective views. Draw commands are designed for use in OnDraw events such as the "Custom Draw Code" field found in an object's Properties window.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Events
Commands for creating, searching and manipulating events.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				FixedResources
Commands associated with FixedResource objects. Most of these commands are used when developing custom behavior for the BasicConveyor or BasicFR object.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Kinematics and Splines
Commands associated with kinematics and spline math.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Language
Flexscript or C++ keywords and constructs.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				Media
Commands associated with presentation and media such as images, sounds, 3D shapes, video and flypaths.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Miscellaneous
Miscellaneous commands that have not been categorized.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Model Execution
Commands for stopping, starting, and managing simulation runs.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				NetworkNodes
Commands associated with NetworkNode objects and network paths.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Object Data
Commands for accessing and assigning data on objects.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Object Functions
Commands associated with calling functions on objects and nodes; including nodefunctions, events, messages and their related access variables.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				Object Ports
Commands associated with the port connections of an objects.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				Output
Commands for giving feedback to the modeler for debugging or reporting purposes.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				People
Do no remove, this fixes the anchor on doc.flexsim.com
				Process Flow
Do no remove, this fixes the anchor on doc.flexsim.com
				Rack Object
Commands for accessing and assigning data on Rack objects.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Statistics
Commands for creating, manipulating, and accessing statistical data; including probability distributions.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Strings
Commands associated with strings, string manipulation and string comparisons.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				Tables
Commands for accessing, assigning and managing data in tables.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				TaskExecuter Object
Commands associated with TaskExecuter objects and a tasksequence.
				Do no remove, this fixes the anchor on doc.flexsim.com
				Tree Access
Commands for referencing nodes or objects through FlexSim's tree structure.
				
			Do no remove, this fixes the anchor on doc.flexsim.com
				Tree Node Data
Commands for accessing and assigning data to nodes in the tree. Many of these commands can be used on objects as well, because objects are also nodes in the tree.
				Do no remove, this fixes the anchor on doc.flexsim.com
				User Interface
Commands associated with implementing and managing user interfaces such as menus, toolbars, views and edit windows.