Table of Contents

Table of Contents

FlexScript Class - ElevatorBank.Request

ElevatorBank.Request

Description

A class that represents a request for an ElevatorBank.Elevator.

You might think of a specific request as corresponding to a pressed/lighted button at the entrance to an elevator bank, or a pressed/lighted button inside an elevator. When a person arrives at an ElevatorBank, the person will press a button to go either up or down. The pressing of the button creates a new request for an elevator to come to that floor. Also, when a person enters an elevator, s/he presses a button for the destination floor to go to. This creates another new request for that specific elevator to go to the target floor.

The ElevatorBank manages an array of all currently active requests, in its ElevatorBank.requests property. It also pushes the request onto a List. When elevators need to decide which floor to go to next, they pull from this list, using a user-defined pull query, and then move to whichever floor is chosen from the pull operation.

Properties

bank A reference to the ElevatorBank associated with this request.
creationTime The time that the request was created, i.e. the time that the person pushed the button.
floorZ The z location of the request's target floor.
isGoingDown A boolean telling if the request is to go down.
isGoingUp A boolean telling if the request is to go up.
onElevator If not 0, the elevator in which the corresponding button was pushed. In other words, the elevator that the person was on when s/he pushed the button.
travelDirection An integer signifying the request's travel direction. 1 means going up, -1 means going down.

Details

Do no remove, this fixes the anchor on doc.flexsim.com

ElevatorBank.Request.bank

readonly ElevatorBank bank

Description

A reference to the ElevatorBank associated with this request.

Do no remove, this fixes the anchor on doc.flexsim.com

ElevatorBank.Request.creationTime

readonly double creationTime

Description

The time that the request was created, i.e. the time that the person pushed the button.

Do no remove, this fixes the anchor on doc.flexsim.com

ElevatorBank.Request.floorZ

readonly double floorZ

Description

The z location of the request's target floor.

If the request corresponds to a button outside the elevator (onElevator = 0), then floorZ is the floor location at which to pick up the person. If the requests corresponds to a button inside an elevator (onElevator != 0) then floorZ is the location of the floor that the person wants to go to.

Do no remove, this fixes the anchor on doc.flexsim.com

ElevatorBank.Request.isGoingDown

readonly int isGoingDown

Description

A boolean telling if the request is to go down.

Do no remove, this fixes the anchor on doc.flexsim.com

ElevatorBank.Request.isGoingUp

readonly int isGoingUp

Description

A boolean telling if the request is to go up.

Do no remove, this fixes the anchor on doc.flexsim.com

ElevatorBank.Request.onElevator

readonly ElevatorBank.Elevator onElevator

Description

If not 0, the elevator in which the corresponding button was pushed. In other words, the elevator that the person was on when s/he pushed the button.

Do no remove, this fixes the anchor on doc.flexsim.com

ElevatorBank.Request.travelDirection

readonly int travelDirection

Description

An integer signifying the request's travel direction. 1 means going up, -1 means going down.