The Triggers panel lists the object's triggers.
Triggers are called when events fire on the object. See Key Concepts About Events for general information about triggers.
Most 3D objects have triggers. This panel starts off blank. Click the Add button to open a menu of available triggers for that object. Each object may have a different set of triggers. See the Concepts page for that category of object for more information about each trigger under the Events section.
After you've added the trigger, each trigger has the following options:
|Add custom logic to the trigger using preconfigured pick options.
|Open a popup of the logic added to the trigger so far.
|Remove all logic from the trigger.
|Open the trigger's code editor to edit the FlexScript directly.
|Remove the trigger.