An interface for accessing AGV control point connections.
The AGV.Connections class allows you to query and dereference control point connections. You construct an AGV.Connections instance with a constructor. Here you pass the owner of the connections, followed by the name of the connection.
AGV.Connections connections = AGV.Connections(current, "Location");
You then can query how many connections are present with the length property.
int numConnections = connections.length;
To dereference a specific connection, use the  array dereference operator.
Object obj = connections;
|length||Returns the number of connections present on the object.|
|rank||Gets the rank of the connection type.|
|Connections||Creates a new set of connections with the passed owner and associated with the named connection.|
|||Dereferences the connected object by control point connection rank.|
readonly int length
Returns the number of connections present on the object.
int numConnections = AGV.Connections(current, "PickupPoints").length;
readonly int rank
Gets the rank of the connection type.
This is for use in subsequent AGV.Connections() constructors.
|Connections( Object owner , string connectionName )|
|Connections( Object owner , int connectionRank )|
|owner||The owner of the control point connections.|
|connectionName||The name of the control point connections.|
|connectionRank||The rank of the control point connections.|
Creates a new set of connections with the passed owner and associated with the named connection.
|Object operator ( int index )|
|index||The index of the connected object.|
|Object||The target connected object.|
Dereferences the connected object by control point connection rank.