Table of Contents

Table of Contents

FlexScript Class - Storage.Slot.Item

Storage.Slot.Item

Description

A class that represents a storage slot item.

A storage slot item is a record of an item that is either assigned to the slot, or is currently in the slot. If the item is virtual, the slot item holds the label values of the item. A slot item is created when an item is assigned to the slot. A slot item is destroyed when the item is no longer associated with the slot, meaning the item is not assigned to the slot, and it is not currently within the slot.

Properties

isVirtual Returns whether the current slot item is virtual. For more information on virtualization, see the Storage System topic.
item Returns the flowitem associated with this slot item. Accessing this property will cause a virtualized item to be re-created.
location Returns the location of the flowitem associated with this slot item, relative to the storage object.
pickRank Returns the order that this item could be picked. This value depends on the item insertion order as well as the rack type. For example, the last item in a Floor Storage has a pickRank of 1. By contrast, the first item in a Gravity Flow Rack would have a pickRank of 1.
rotation Returns the rotation of the associated flowitem.
size Retursn the size of the associated flowitem.
slot Returns the slot associated with this slot item.
storageItem Returns the storage item for the flowitem associated with this slot item. Accessing this property will cause a virtualized item to be re-created.

Methods

getLocation Gets the item's location, relative to the storage object.

Details

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Storage.Slot.Item.isVirtual

readonly int isVirtual

Description

Returns whether the current slot item is virtual. For more information on virtualization, see the Storage System topic.

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Storage.Slot.Item.item

readonly Object item

Description

Returns the flowitem associated with this slot item. Accessing this property will cause a virtualized item to be re-created.

Do no remove, this fixes the anchor on doc.flexsim.com

Storage.Slot.Item.location

readonly Vec3 location

Description

Returns the location of the flowitem associated with this slot item, relative to the storage object.

Do no remove, this fixes the anchor on doc.flexsim.com

Storage.Slot.Item.pickRank

readonly int pickRank

Description

Returns the order that this item could be picked. This value depends on the item insertion order as well as the rack type. For example, the last item in a Floor Storage has a pickRank of 1. By contrast, the first item in a Gravity Flow Rack would have a pickRank of 1.

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Storage.Slot.Item.rotation

readonly Vec3 rotation

Description

Returns the rotation of the associated flowitem.

Do no remove, this fixes the anchor on doc.flexsim.com

Storage.Slot.Item.size

readonly Vec3 size

Description

Retursn the size of the associated flowitem.

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Storage.Slot.Item.slot

readonly Storage.Slot slot

Description

Returns the slot associated with this slot item.

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Storage.Slot.Item.storageItem

readonly Storage.Item storageItem

Description

Returns the storage item for the flowitem associated with this slot item. Accessing this property will cause a virtualized item to be re-created.

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Storage.Slot.Item.getLocation()

Vec3 getLocation( double xFactor , double yFactor , double zFactor )
Vec3 getLocation( Vec3 factors )

Parameters

xFactor The x value of the point on the item where the location will be measured from. Measured as a percent of the item's size (0-1).
yFactor The y value of the point on the item where the location will be measured from. Measured as a percent of the item's size (0-1).
zFactor The z value of the point on the item where the location will be measured from. Measured as a percent of the item's size (0-1).
factors A vector representing the point on the item where the location will be measured from. Measured as a percent of the item's size (0-1).

Returns

Vec3 A vector holding the item's location.

Description

Gets the item's location, relative to the storage object.

This code gets the item's location measured at its center.

Vec3 centerLoc = storageItem.getLocation(0.5,0.5,0.5);
Vec3 centerLoc = storageItem.getLocation(Vec3(0.5,0.5,0.5));