Provides access to data and methods related to a model's A* navigator.
|travelers||References the set of travelers that are members of the A* network.|
|addDynamicBarrier||Adds a dynamic barrier to the navigator's A* grid network.|
|getCell||Gets the cell associated with a given model location.|
|getLocation||Gets the model location associated with a given AStar.Cell.|
|removeDynamicBarrier||Removes a dynamic barrier that was added with addDynamicBarrier().|
References the set of travelers that are members of the A* network.
This property is available so you can visit each of the navigator's travelers when something like a grid change happens.
|Variant addDynamicBarrier( Variant val , int skipOnChange = 0 )|
|treenode addDynamicBarrier( Vec3 location , Vec3 size , Vec3 rotation , int skipOnChange = 0 )|
|val||The value containing the barrier(s) to add. The value can either by a reference to an object, an array of references to objects, or a 3x3 array of numbers. If it is an object, it will add that object as a dynamic barrier. If it is an array of objects, it will add each object in the array as a barrier. If it is a 3x3 number array, it will construct 3 Vec3s from the array and forward to the Vec3-based overload.|
|location||The location of a barrier you want to add.|
|size||The size of a barrier you want to add.|
|rotation||The rotation of a barrier you want to add.|
|skipOnChange||Optional. If 1, the call to the navigator's OnGridChange event will be skipped.|
Adds a dynamic barrier to the navigator's A* grid network.
This method lets you dynamically change the A* path calculation mechanism during a simulation run. It is more flexible than the standard barrier condition rule in that you can add and remove barriers that have been dynamically created, or that are moving around during the simulation. You call this method to integrate the object's current location as a barrier into the navigation grid.
Calling this method will only affect the path calculation algorithm. It does not affect the paths of objects who are actively traveling on their path. If you want them to recalculate their path after adding the barrier, you should preempt them so they will restart their travel operation. You can query whether an active traveler's path has been blocked by a dynamic barrier by calling AStar.Traveler(object).travelPath.isBlocked().
The return value is a reference to a treenode that represents the added dynamic barrier. If you pass an array of object references into this method, then an array of treenodes will be returned. Once the barrier is destroyed or moves, you should call removeDynamicBarrier() to remove it, passing in the value that was returned by this method.