The Address Mapping Panel

The Address Mapping panel defines how storage slots are addressed.

The following properties are on the Address Mapping panel:

Addressing Scheme

The object's Addressing Scheme defines which of the Storage System's potentially multiple addressing schemes is applicable to this storage object. Note that you only need to define this property if your model accesses slots directly by their address, specifically using the Storage.system.getSlot() method.

Start, Stride, and Progression

For the object's bays, levels, and slots, you can define start, stride, and progression settings. These properties work in combination to enable unique addressing of the slots. The Start properties define the number (or letter) that is associated with the first bay/level/slot in the storage object. The Stride properties define how many addresses to skip over when progressing from a given bay/level/slot its next neighboring bay/level/slot. The Progression properties are used to define the direction in which the bays/levels/slots progress, relative to the storage object's local coordinate system.

Below are some examples of how you might use these properties to properly define your addressing system.

Zone ID

The object's Zone ID defines the zone ID of the object, in relation to its address scheme. The Zone ID, in conjunction with the Aisle ID, allow you to uniquely address slots in a storage object.

Aisle ID

The object's Aisle ID defines the aisle ID of the object, in relation to its address scheme. The Aisle ID, in conjunction with the Zone ID, allow you to uniquely address slots in a storage object.