The following content is a list of state numbers and their respective macros. Whenever
you write code that has to do with setting the state of objects, like using the
Object.stop()
command or the utilize task, you can substitute these macros in
for the number. Refer to the reference topics for each of the 3D objects for more
information about what each state means to each object.
1 - STATE_IDLE
2 - STATE_PROCESSING
3 - STATE_BUSY
4 - STATE_BLOCKED
5 - STATE_GENERATING
6 - STATE_EMPTY
7 - STATE_COLLECTING
8 - STATE_RELEASING
9 - STATE_WAITING_FOR_OPERATOR
10 - STATE_WAITING_FOR_TRANSPORTER
11 - STATE_BREAKDOWN
12 - STATE_SCHEDULED_DOWN
13 - STATE_CONVEYING
14 - STATE_TRAVEL_EMPTY
15 - STATE_TRAVEL_LOADED
16 - STATE_OFFSET_TRAVEL_EMPTY
17 - STATE_OFFSET_TRAVEL_LOADED
18 - STATE_LOADING
19 - STATE_UNLOADING
20 - STATE_DOWN
21 - STATE_SETUP
22 - STATE_UTILIZE
23 - STATE_FULL
24 - STATE_NOT_EMPTY
25 - STATE_FILLING
26 - STATE_STARVED
27 - STATE_MIXING
28 - STATE_FLOWING
29 - STATE_ALLOCATED_IDLE
30 - STATE_OFF_SHIFT
31 - STATE_CHANGE_OVER
32 - STATE_REPAIR
33 - STATE_MAINTENANCE
34 - STATE_LUNCH
35 - STATE_ON_BREAK
36 - STATE_SUSPEND
37 - STATE_AVAILABLE
38 - STATE_PREPROCESSING
39 - STATE_POSTPROCESSING
40 - STATE_INSPECTING
41 - STATE_OPERATING
42 - STATE_STANDBY
43 - STATE_PURGING
44 - STATE_CLEANING
45 - STATE_ACCELERATING
46 - STATE_MAXSPEED
47 - STATE_DECELERATING
48 - STATE_STOPPED
49 - STATE_WAITING
50 - STATE_ACCUMULATING