Table of Contents

Table of Contents

Using Visual Objects

Using Visual Objects

Overview of Visual Objects

The visual objects that are available in the FlexSim library can help you manage complex models and add visual details that might be useful when presenting the model to stakeholders. They are also useful for managing complex simulation models.

The following table provides an overview of the purpose and common uses for each visual object. The objects are listed from the most commonly used to the least commonly used:

Object Purpose
Text Use a text object if you want to add text to a specific place in your model. Text objects can be helpful for clearly labeling portions of the model when you share the model with stakeholders or people who are working on the same model.
Billboard The billboard object is very similar to the text object. The difference is that a billboard object will stay in a specific place on the model view screen; it will not move with the model as you pan or zoom.
Plane Planes are one of the most useful and versatile visual objects because they can act as containers that hold other 3D objects. Using containers can be important for managing complex simulation models. Planes can also act as a model floor, which is useful if you want to simulate a location with multiple floors. See Using Containers as a Model Management Tool and Creating Model Layouts for more information.
Slide Similar to text, you can use a slide to add a block of text or other information from the model. Slides are similar in appearance to presentation slides that you might create in a program such as PowerPoint.
Shape Use shapes if you want to add a 3D shape such as a cube or a sphere to the model. Another good use for shapes is that they can act as locations that customers or employees can travel to.
Background The background is actually a tool, not a specific object per se. You can use this tool to add a floor plan or CAD drawing to your model. See Importing CAD Drawings and Floor Plans for more information.
Walls Walls are not just one object. Clicking on walls allows pillars to be placed and connected together. This can be used to create a complex walls structure. This object can also be added as an A* Member to use walls as A* dividers.
Light Use light objects to customize the lighting of your model. If the model contains light objects, then they will be used instead of the default light settings on the view.


Visual Tool objects use the following properties panels:

Changing the Text in Slide Objects

Slide objects are designed to look like a presentation slide. Slides consist of several text objects that are displayed on a single plane.

Adding Text Objects

To add text objects to the slide object drag a Text object from the library onto the slide object.

Removing Text Objects

To remove text objects from the slide object click on the desired text object and then press the delete key.

Changing the Text in Slide Objects

To change the text in slide objects, select the desired text object and then edit its text in the Text panel in the Properties window.

Changing the Appearance of the Model Floor

You can change the appearance of the model floor if needed. You can either add a texture to the floor or change the color.

To change the model floor settings:

  1. With the Toolbox open, click the Add button to open a menu. Point to Visual, then select Model Floor to open the Model Floor settings.
  2. Use the Color box to select a different color for the model floor.
  3. Use the Texture box to use a texture file (an image) for the model floor instead. You can also select one of the textures that come with FlexSim such as tiles, concrete, or dirt.