Equipment

Overview and Key Concepts

The Equipment object represents objects, such as carts, that are moved around the model by staff. It is designed to work with the Acquire and Release Equipment activities.

Events

On Acquire

The on acquire event fires when the equipment is acquired by an Acquire Equipment activity.

It has the following parameters:

Event Parameter Type Explanation
Pulling Token Token The token in the Acquire Equipment activity.
Puller Object The object acquiring the equipment.

On Release

The on release event fires when the equipment is released by a Release Equipment activity.

It has the following parameters:

Event Parameter Type Explanation
Releasing Token Token The token in the Release Equipment activity.

On Message

The on message event will fire the object's on message trigger. This event is fired when the object receives a message.

It has the following parameters:

Event Parameter Type Explanation
Sending Object Object The object that sent the message.
Message Param 1 Variant This is a parameter that was passed through the message and could be a number, string, treenode or array.
Message Param 2 Variant This is a parameter that was passed through the message and could be a number, string, treenode or array.
Message Param 3 Variant This is a parameter that was passed through the message and could be a number, string, treenode or array.

On Stop

This event fires when the object is stopped either through code using Object.stop() or by using a Time Table or MTBF/MTTR tool.

It has the following parameters:

Event Parameter Type Explanation
# Stop Requests int The number of stop requests the object has. This number includes the current stop request.
State int The state the object will go into it while stopped.
ID int The id or key for the stop request.
Priority double The priority of the stop request.
State Profile int The profile number of the new state. The default state profile is 0.

On Resume

This event fires when the object is resumed either through code using Object.resume() or by using a Time Table or MTBF/MTTR tool.

It has the following parameters:

Event Parameter Type Explanation
# Stop Requests int The number of stop requests the object has remaining.
ID int The id or key for the resume request.
State Profile int The profile number of the state that was used when the object was stopped. The default state profile is 0.

On Content Change

This event fires anytime the object's content changes. This occurs when a flow item is loaded or unloaded from the object.

This event has no parameters.

On Input Change

This event fires when a flow item is loaded into the object.

This event has no parameters.

On Output Change

This event fires when a flow item is unloaded from object.

This event has no parameters.

On Staytime Change

This event fires when a flow item is unloaded from the object, immediately after the On Output Change event.

This event has no parameters.

On State Change

This event fires when the object's state changes. This event allows you to listen to the object's state being changed to a specific state, or to track the state's the object is in.

It has the following parameters:

Event Parameter Type Explanation
State Profile Node treenode If the To State is in the default state profile, this parameter is NULL. Otherwise, this parameter is a reference to the state profile node (tracked variable) in the object's state_profiles attribute node.
To State int The state number the object will be set to.
From State int The state number the object was in before the new state is set.

On State Value Change

The on state value change event is associated with the tracked variable that stores the state statistics for the object. Listening to this event allows you to use the change rule. This event fires at the same time as the on state change event.

This event has one requirement, the state profile number. If using the default state profile, this number is 0.

On Reset

The on reset event is fired for each object when the model is reset.

This event has no parameters.

On Draw

The on draw event is fired each time the 3D view is repainted. This happens at different times depending on run speed and refresh rates. In order to ensure model repeatability, code used in the on draw trigger should not use the stochastics commands (distributions) that use FlexSim's random number generator.

It has the following parameters:

Event Parameter Type Explanation
View treenode The view the object is being drawn in. Having multiple 3D views open will cause the on draw event to be fired for each view.

States

Idle

The object is not performing any tasks.

Statistics

The equipment uses the same statistics as a task executers. See Task Executer Concepts - Statistics for an explanation of these statistics.

Properties

The Equipment object has four tabs, the last three tabs are standard to all objects. For more information about the properties on those tabs, see:

The first tab, Equipment Speed, contains the Max Speed property that is unique to Equipment. This property sets the maximum speed at which the object can be moved.