USD.Reference

Description

A class that represents an SdfReference from the OpenUSD API.

Properties

assetPath The asset path of the USD.Reference.
customData A Map of custom data for this USD.Reference.
isInternal Returns whether or not this USD.Reference is internal.
layerOffset The layer offset of the USD.Reference.
primPath The prim path of the USD.Reference.

Constructor

USD.Reference Constructs a USD.Reference object based on the given primPath.

Details

Do no remove, this fixes the anchor on doc.flexsim.com

USD.Reference.assetPath

assetPath

Description

The asset path of the USD.Reference.

Do no remove, this fixes the anchor on doc.flexsim.com

USD.Reference.customData

Map customData

Description

A Map of custom data for this USD.Reference.

Do no remove, this fixes the anchor on doc.flexsim.com

USD.Reference.isInternal

readonly int isInternal

Description

Returns whether or not this USD.Reference is internal.

Do no remove, this fixes the anchor on doc.flexsim.com

USD.Reference.layerOffset

double layerOffset

Description

The layer offset of the USD.Reference.

This property can be used to get and set the layer offset property for references to be used in animations. On USD.Stages, these are set automatically when you export using the Omniverse Connector or save a USD Stage. However, you can toggle it off on a USD Stage and set them yourself (to 0, for example). This will allow you to more easily write your own animation information without having to fight with the automatic writing of offsets.
Do no remove, this fixes the anchor on doc.flexsim.com

USD.Reference.primPath

primPath

Description

The prim path of the USD.Reference.

Do no remove, this fixes the anchor on doc.flexsim.com

USD.Reference Constructor

USD.Reference( string primPath )

Parameters

primPath The prim path of the prim you want to reference.

Returns

USD.Reference A USD.Reference object.

Description

Constructs a USD.Reference object based on the given primPath.