Triggers are called when events fire on the object. See Key Concepts About Events for general information about triggers.
Each object may have a different set of triggers. See the Concepts page for that category of object for more information about each trigger under the Events section.
Each trigger has the following options:
|Add custom logic to the trigger using preconfigured pick options.
|Remove all logic from the trigger.
|Open the trigger's code editor to edit the FlexScript directly.